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Pokemon Modern Emerald gba play online

Pokemon Modern Emerald gba play online

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Description

Simply put, “Pokémon Modern Emerald” is a modernization of the original “Pokémon Emerald” game. This game contains all of the QOL features and enhancements I’ve desired since first playing the original game in 2005. Consider this a 2.0 update to the original game. This is not a “difficulty hack-rom” and will never be. There are already a lot of good hack-roms available if you want a super difficult version of Pokémon Emerald. The idea behind this game is to play it instead of the original “Pokémon Emerald,”, especially for those who want a vanilla experience with more features such as simple difficulty modes, move splits, QOL features, new Pokémon, new areas, new rematches, and an extensive list of others.

This hack is a “3rd generation hack,” which means that it does not attempt to mimic later generations, and while some features and improvements from later generations are included, this hack is fundamentally a 3rd generation game. Don’t expect to be able to catch 900 different Pokémon or learn all of the new moves from later generations. This hack does not include the “Battle Engine Upgrade” or anything similar, but it does include some of its mechanics (such as the OPTIONAL Physical / Special split that occurred in Generation IV, or the Fairy Type).

 

 

There are 423 Pokémon in total, with two from Generation 8 and three from Generation 9. At the start of the game, the Challenges screen allows you to choose between two modes. If you don’t touch anything, the spawns will be the same as in the original Emerald, minus the version exclusives. All 423 will be available if “Modern Spawns” is enabled. The game also includes Day/Night spawns for both modes (though the difference is minimal without Modern Spawns and is mostly a rate change for certain species).

WONDER-TRADES are also available to help you complete your national Pokédex (except for legendaries, all Pokémon are available for Wonder-Trade, and you are limited to 3 Wonder-Trades per day).

The hack has all of its features and will only be updated with bug fixes, if any. HOWEVER, the 1.3 update has been released as a result of the encouragement and suggestions from the community. As a result, I’m always open to new ideas. The game has been thoroughly tested again, and the majority of the bugs have been eliminated.

The source code is available on Github, and bugs can be reported there or in this thread. The game is playable on any emulator (tested on: MGBA, DSTwo GBA emulator) as well as on real hardware (tested on: EZ Flash Omega).

Let’s call this my “dream emerald” version, but it’s now even better!

 

 

Features

Story related:

  • Gym rematches are easier to trigger. After 10 wild battles won, or 5 trainer battles won, there is a 50% chance of getting a rematch.
  • The Elite Four can be rematched after battling with Steven, and they are double battles.
  • After completing the Elite Four Rematch, a rematch with Steven will be available. You will get a unique, special prize.
  • The Sealed Chambers puzzles have changed slightly. Learn braille and find out what changed!
  • Also, there are 6 Regis. Try to discover where are the new 3!
  • All the trainer rematches scale up a lot more than in the original game, and their parties have been changed.
  • All the trainers in the Battle Frontier have new Pokémon in their teams and have been buffed or modified.
  • All the gym leaders, Elite Four, the 2 champions, Wally, Magma / Aqua leaders, and Red and Leaf will appear during the Battle Frontier challenges.

Pokémon related:

  • Following Pokémon (Optional, with a second option to enable or not Big Followers like Rayquaza).
  • 40 new Pokémon species, mostly from Gen. IV and 3 from Gen 9 (Annihilape, Dudunsparce, Farigiraf).
  • Night encounters. Certain species will have a higher rate during night and others will only be available during night (only with Modern Spawns).
  • Modern Spawns! Optionally, you can now capture the 423 new Pokémon available. Only changes wild Pokémon, not trainers. Modern Spawns have also a Night encounter version for each route, making certain Pokémon night exclusive.
  • Optional Shiny chance: 8192 (Emerald default) – 4096 (Gen VI+) – 2048 – 1024 – 512.
  • All the buffs from later generations are in.
  • All the move buffs AND nerfs from later generations are in, with small changes to make them work in a 3rd gen game.
  • All Egg moves and tutor moves have been improved with data from later generations.
  • New evolution methods.
  • Optional Item Drop when defeating a Pokémon. Forget about catching it or using Thief!
  • Pokémon inherit 5 IV’s from their parents, no item needed.
  • Everstone works on male or female Pokémon and guarantees nature.
  • Gen. VIII Synchronize.
  • Kanto fossils are available in 3 different caves.
  • Shuckle can make berry juice just like in Gen. II!! Yay?
  • Nature Mints are available to buy in the Flower Shop after the 5th Gym.
  • Deoxys forms can be changed.

 

 

Battle related:

  • Modern Battle Frontier, Battle Tents and Trainer Hill. Your Pokémon will be limited to level 50 when playing in those battle facilities, even if your level is 100.
  • 9 new moves from Gen IV to buff typings that didn’t have a certain Physical / Special move. (Ex. Dark Pulse, as Dark type didn’t have a Special Dark type move).
  • Fairy type introduced. Hyper-voice (Special) and covet (Physical) are now Fairy type since this typing didn’t have any attacking moves.
  • HM01 Cut is now Grass type.
  • EV Training available in Lilycove.
  • IV Maximizer available in Lylicove, after beating the game. Needs a lvl.100 Pokémon.
  • Hidden power is now 60 always, and shows the type in the summary screen and in battle.
  • A nurse NPC is available after beating the game to farm EXP in Lilycove.
  • Faster battle intros. Enable “Fast Intros” option in the options menu.
  • Faster-paced battles. Enable “Fast Battles” option in the options menu.
  • No low-health beeping.
  • Press START while selecting a move to open a new Submenu with information about the selected move.
  • Trainer class-based Pokéballs.
  • Catching EXP.
  • Gen. VI EXP. SHARE.
  • Macho Brace multiplies EV gain * 5.
  • Gen. IV Sitrus Berry.

UI related:

  • New Pokédex! You can now see important information on the new “Stats” page. It’s very, VERY useful and it’s like having the game documentation in-game.
  • Hold L+R, then A when entering a Wild Battle to instantly run.
  • You can now register 2 key items: Pressing (as usual) and holding SELECT!
  • Swap Pokémon pressing SELECT.
  • Colored Stats (red = good, blue = bad).
  • Pressing L in the stats section of a Pokémon will bring the EVs, pressing R will bring the IVs, and pressing START will bring the default stats.
  • HM moves don’t need to be taught anymore. If you have a Pokémon that can use a certain HM, if you have the correct HM in the bag, and if you have the required badge, you will be able to perform an HM move.
  • HM moves can be deleted since they are not that important anymore.
  • TM cannot be sold, are infinite, and had their price changed.
  • When the bag is full, items go to the PC.
  • You can change the ball your Pokémon is in using a different ball from the bag.
  • Reusable repel prompt.
  • The time on the clock can be changed.
  • Two pages with additional options in the options menu.

 

 

Gameplay related:

  • 3 difficulty modes (EASY, NORMAL and HARD). Selected at the start of the game, can be changed anytime from the options menu.

EASY mode: Makes the game quite a lot easier by scaling levels down, and obtaining more EXP (+20%).

  • -Trainer Pokémon and Wild Pokémon scale down to 10 levels compared to the original game. More badges, less level.
  • -There are no restrictions on the Battle Frontier.

NORMAL mode: Vanilla.

  • No changes, except rematches and small things (also on EASY mode).

HARD mode: Makes the game a bit more difficult by scaling levels up, and obtaining less EXP (-35%). This mode does not intent do be a “super difficult” hack-rom. It only tries to be a bit more difficult than vanilla.

  • Trainer Pokémon and Wild Pokémon scale up to 10 levels compared to the original game. More badges, more level.
  • Certain ace Pokémon have had their abilities or items changed to make everything a bit more difficult. This mode does not change anything else in trainer parties, or their strategies.
  • SET MODE is automatically selected and can’t be disabled if you lock the difficulty.
  • There are more restrictions on the Battle Frontier.
  • (OPTIONAL but recommended) Use in combination with scaling IV/EV trainers from the Challenge Menu at the start of the game for an interesting challenge. You can also lock the difficulty in the Challenges menu at the start of the game.
  • Optional PHYSICAL / SPECIAL MOVE split from Gen. IV. Selected in the options menu, second page.
  • New Challenge Menu at the start of the game. You probably have seen it in other hacks. Includes new options.
  • Bag capacity increased to 90, and item capacity to x999.
  • Day / Night System with Day / Night encounters. Now Daytime is from 6AM to 20PM. Night-time is from 20PM to 6AM. For (2 new) evolutions, Morning is from 6AM to 9AM. Also includes cool lighting at night!
  • Run everywhere.
  • Autorun (in the options menu).
  • HM moves text and interaction is way faster.
  • Link with Fire Red / Leaf Green available from the start.
  • One-time tutors are infinite, but you have to pay now.
  • Trainer HIll prizes are the berries that were not available in the GBA games.
  • Match and Acro Bike are now one. Change between them by pressing “R”.
  • Chain fishing has been added.
  • Easier fishing has been added to the options menu (FR/LG fishing).
  • All tickets are available to buy, together with its events.
  • Faster nurse Joy healing.
  • Daily money event with Meowth (post-game).
  • You can check the Soot Sack to know how much ash you have.
  • Interacting with berry trees is faster, berry trees that are in rainy routes don’t need to be watered, and berry trees don’t decay.
  • New Self-trader to force trade evolutions (trading with another game still works).
  • PokéMarts items change with every badge.
  • AI improvements.
  • Amulet coin works always, doesn’t matter who has it.

 

 

Map related:

  • Altering cave is now an Unown cave.
  • A few new maps to introduce the new Regis.
  • Mirage Island can be forced with a certain Pokémon in the party, apart from its unusual rate.

Known Bugs

PLEASE DON’T REPORT BUGS IF YOU ARE NOT USING MGBA EMULATOR OR REAL HARDWARE. Decompilation hack-roms may crash or have strange bugs if you are using other emulators.

  • When not using Modern Spawns, certain Pokémon (especially from Gen 2) will show that they are available in a location they are not. Remember that if you are not playing with Modern Spawns set to on, wild encounters are from Emerald.
  • Deoxys forms have 000 as their Dex number, or something else.

Changelog – v1.5.5

  • New “Growth Mulch” item that makes berries instantly grow! Solves the problem of berries getting stuck after changing the clock. Please refer to the FAQ section for more information.
  • “Growth Mulch” drops from Tropius, Gloom and Bulbasaur.
  • “Growth Mulch” can be obtained daily by the berry master.
  • Higher Berry yields (6 max, 4 min).
  • Randomizing Wild Pokémon now enables wonder-trade from the start of the game to make it more fun.
  • Limit difficulty now gets disabled after beating the game.
  • You can open and change options in the challenges menu during normal play. Please refer to the FAQ section, as this can really break you savegame.
  • Increased the speed of battle transitions to match Fire Red speed, which is faster.
  • Modern Spawns are now selected by default in the Challenges Menu, as I now recommend playing with them.

Screenshots

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